Gate Camping 101

Gate camping is a time honored, if not so ‘leet’, tradition among many PVP subsets – particularly so among pirates. The first notable execution of a gate camp came just a month after Eve’s release, way back in June 2003. m0o corp operated in what I still consider these days to be my pirating ‘home’, though I’m now in Gallente space. They locked down the gates in Mara, creating massive disruptions to trade lanes in Lonetrek (Caldari) space.
The science of gate camping has seen some improvements but little true evolution since then, as it is a simple premise: people must use gates to traverse Eve; the unwary and uneducated will use lowsec as a shortcut; and pirates will catch them. I became a pirate about two and a half years ago and one of my first pirating staples was the gatecamp. Back then, me and Professor Terror (on different characters) would actually camp the gates in Dantumi in our T1 cruisers, often warping out after popping a hauler in structure (or just dying to the gate guns).

But as with any concept in Eve, while simple the gate camp can be executed in such a way as to guarantee failure for the pirate and many easy kills for the other, bigger fish in the sea. This guide is an attempt to prevent the young pirate from falling victim to bad habits and as such will not cover ‘advanced’ gate camping (like getting together a dozen smartbombing battleships and permatanking the sentries). Rules listed behind the break:

RULE ONE: Don’t Sit at Zero
Some pirates may be tempted to sit at zero on the gate, merrily running their sensor boosters in an attempt to catch every little thing that comes through the gate. While this may, in certain systems,  net you many kills, it also telegraphs your presence (and your lack of experience) to every competent PVP presence in your area. This in turn will inevitably lead to you dying in a fire.

RULE TWO: Don’t Use On-Grid Perches
Very well, the young pirate thinks upon hearing Rule One, I will set up a bookmark 200km off the gate so I can see what jumps through and warp to it quicklyDon’t do this. Being on-grid means that you will still be visible to every single pilot that comes through the gate and thus still telegraph your presence around.

This does provide a shred more safety than sitting at zero, but a halfway competent pilot will be able to ‘steal’ your perch, even if you leave (as all they have to do is burn in the direction of your perch and stop at the distance they saw you sitting at before you ran away).

RULE THREE: Do Use Off-Grid Perches
The key to protecting yourself in a gatecamp is to use very close bookmarks that are off-grid from the gate in question. Right about 1000km to 1200km is ideal, but no one will fault you for having one 2000km or more from the gate. Just make it close, so you can warp down easily and quickly, but not so close that people can see you on their overview when they are at the gate.

RULE FOUR: Use ‘Eyes’
Well now, if I’m not on grid with the gate how will I ever manage to catch anything?, the young pirate asks. Simple. Have someone in your fleet (or you yourself if you have a second account and the ability to run two clients on your machine) set an alt on the other side of the gate and keep an eye out.

Cloaky alts are preferred, but this can be done even with a noob alt in an ibis if you have no alternatives. This will give you the proper lead time to warp your fleet down to the gate and prepare to catch things coming through. It also has the added benefit of telling you whether there is a massive fleet waiting on the other side, waiting for you to attack their bait drake/maller/etc.

RULE FIVE: Watch For Probes
The off-grid perch is great for a lot of reasons, but it does have its downsides. One of these is the fact that any halfway competent pilot with probes will be able to find your off-grid perch in about 15 seconds. This means that pilots must constantly be vigilant for the presence of probes on directional scanner. When in doubt, assume that probes belong to a massive fleet come to kick you in the teeth and take appropriate action (prepare to run or prepare to fight).

RULE SIX: Watch For Local Spike
This is more of a general PVPing rule, but is particularly applicable to gate camping. Attacking something on a gate means incurring the wrath of sentry guns, making you particularly vulnerable to outside interference. It needn’t be a 10 man fleet come to gank your gate camping Drake to cause you to lose – you can be killed by a 3 day old character in a Rifter with a warp scrambler. All they need to do is point you and avoid your damage as best they can, while the 300 omni-dps of the gate guns does the work for it.

So watch out for sudden influxes of people into your system, particularly when you are actively attacking something on a gate. Discretion is the better part of valor in a gate camp, so if necessary let the Badger go free and gtfo.

RULE SEVEN: Stay Aligned
Another general PVP rule that becomes particularly important in gate camping, for a multitude of reasons. First and foremost is your ability to catch whatever your eyes on the other side of the gate see. When in your off-grid perch, you must stay aligned to the gate you are camping so that when your ‘eyes’ spy something to kill, you simply hit ‘Warp To’ and you are there. If you sit still, it will take time for your lumbering battlecruiser to get up to warp speed and potentially cost you the kill.

The other obvious point of staying aligned is so that when you eventually get your safe busted, you can simply hit ‘Warp To’ when the hostiles show up on your overview and skedaddle on out of there.

RULE EIGHT: Prepare To Die
Anytime you undock a ship in lowsec, you should be prepared for it to die in an inglorious fashion. This is particularly so with a gatecamp (in my opinion). The nature of the activity lends itself to kicking back, having a few cold ones and bullshitting with your mates on comms. This in turn leads to complacency, which when mixed with the fact that you will be relatively stationary in your system as well as purposely exposing yourself to gate gun fire, will almost certainly lead you to a horrible and fiery death.

So use cheap ships – Drakes fill the role admirably – and just know that when you gate camp, haulers and newbs won’t be the only things likely to die. You probably will too.

 

Fly Smart,
Marc

 

  • Worpout

    Dear gatecampes; please stay docked, i’m terrible to this game and i get caught every time i’m in something not-stealthy or frig :((

    I might even come visit a system near you with my lows filled with stabs, just to annoy you the same way you annoy me.

    Sirencly
    Worpout

  • Richie A

    Good read,

    But not a complete 101 either, you gave your version of a gate camp, IMO there is better ways to do that you will learn the longer you play, you can adapt with changes (nerfs and boosts)in the game.

    What u will be led to belive is that gatecamping is for fail pirates that suck at pvp and is easy pvp. WRONG

    Also that real pvp is in 0.0.
    WRONG

    There is no real pvp, bad pvp, easy pvp, upside down, back to front pvp, pvp is pvp simple.

    Gate camping properly takes great skill and planning.

    Sitting on the gate is just fine orbit it if it makes you feel better.

    You need to have infinite points, double webs, scrams, logistics, remote boosting and damage just to start (well if u want to catch mostly everything)
    you also need scouts as the op said, your ships need to tank the gate guns as well as anybody you catch.

    Also you must always honour ransoms its how u get paid(the good loot don’t always drop, a good fc is needed just as much as in 0.0.

    In 0.0 all u needs is a bubble and some damage u can use small fast locking ships etc etc.

    I’m not trying to write a gate camping 101 like the op (he did a good job just from his point of view) i’m just filling in some holes he left,
    I’ve been a pirate for almost 8 years and i’m dam good at it, the billions in my wallet and the 4 figure kill count proves that.

    I’m sure there will be some 0.0 allaince fan boys or carebears than will flame me,
    But its my sub i pay for just like they pay theres.
    I love it, i look forward to logging in everyday.

    Pilots in eve have many roles, May it be a empire hugging carebear with his fancy ships, A crazy miner or trader, A Corperate banker, A Space real esate tycoon or a bad ass murderer claiming corpses like medals.

    Anybody not already playing should watch the eve trailers and at least give eve a go, they won’t regret it, there partners, kids n family will however :P

    Its like a drug without the health effects (accept sleepless nights).

    Richie A (i would sign my eve name but i have to many)

    ♥EVE♥

    • Marc

      Do you know what 101 means? It’s like code for ‘Introduction’. Logis, infinite points, etc are more advanced topics.

      Also, sitting on grid with the gate WILL get you killed quite quickly. I have been victim and perpetrator more times than I can count at this point. Use a perch, watch for probes!

    • Nazeal

      What about Missionary and Doggystyle PVP?

  • Richie A

    I know what it means i was not flaming the op i said it was a good post and no it won’t get u killed
    i had 4k kills gate camping and 0 losses and i always sit on the gate