Everyone’s favorite disseminator of statistics, CCP Diagoras (aka John “Twin Turbo” Turbofield), loves to spam #tweetfleet with various number porn things like the number of combat probes vs. core probes built in a given month, or the velocity with which 7 million missiles can impact the sun, or the number of Spartans required to withstand all of nullsec combined at Thermopylae, etc. The greatest part is that he often takes requests, so I made one yesterday:
Unfortunately, he ignored my request for 2011 stats, but did provide 2012 stats. Here they are below, in wonderful pie chart form:
I have to say I was a little surprised. With high sec being fantastically larger and apparently plagued with griefing and wardecs (if the whining is to be believed), the fact that lowsec absolutely trounces high sec in PVP losses is a bit at odds with the anecdotal evidence that abounds. Especially given the next graph:
This compares, side by side, the population percentage resident in each kind of space and the percentage of kills occurring in that space. It isn’t really surprising to see that most PVP kills are generated in nullsec – after all, 20% of the player population lives there; it makes up something like 45% of the known universe (not counting wormholes); and this is where all the major fleet engagements in the game tend to take place (the reason why TiDi was invented, etc etc).
What is surprising, though, is how slim a majority nullsec holds. For being the ‘main conflict driver’ in the game, 52% is a bit underwhelming. Especially when compared to the poorly iterated, poorly designed scum bucket that most people think lowsec is. Lowsec, while only consisting of ~8% of the player population and a similar number of known systems in the universe, accounts for over a quarter of all PVP kills. Talk about fighting above your weight class.
Now, I’m one of those people who thinks that lowsec isn’t necessarily broken – it just needs some love. But imagine what would happen if lowsec did receive some love. Either by drawing more characters out of the high security safety bubble for good old fashioned PEWPEW or by attracting bittervets from the Sov-orientated nullsec, you would have to predict some kind of increase in those PVP numbers. What a fantastic sight that would be.
I also think that this helps alleviate the ‘lowsec doesn’t matter as much as anywhere else’ argument that seems to always crop up. True, lowsec’s geographical footprint is small. True, not that many people live here full time. However – it is clear from these numbers that people like it here. Perhaps they would even stay out here if you spruced the place up a little? In a game driven by conflict, you have to look at these numbers and wonder: how much better would Eve be if lowsec got some love? I think quite a lot, and for more than just us nasty piwates.