The Greatest War that Wasn’t

Or, How Game Mechanics Prevented the Largest Throwdown in MMO History

 

For those not up to speed on nullsec, there currently exists two very powerful blocs in New Eden – the Clusterfuck Coalition and the Honey Badger Coalition. The CFC is led by Goonswarm Federation, an alliance primarily made up of users from the popular forum SomethingAwful. The HBC is led by Test Alliance Please Ignore, an alliance that also comes primarily from an out of game source (namely, Reddit).

 
To understand the complex history between these two entities would require more words than I’m willing to put down right now. Here, however, is the short version: Test came into nullsec under the aegis of Goons. Test swiftly outgrew Papa Goon’s tender embrace and struck out on their own, to the south. Their first steps were a bit wobbly, as to be expected, but Goons helped Test where and when they could, asking for little in return (other than a powerful blue ally). Grudges were born in these growing pains between Test and other Goon allies, leading to bad blood even a year after Test fully stepped out of the shadow of the Goon machine (and into the shadow of Pandemic Legion – but that’s a story for another time).

 
Now most of nullsec is covered by one of these two behemoths. In the north, the CFC; in the south, the HBC. Over the past few weeks, apparent boredom (and a little of that bad blood) began to make itself known to the HBC. Test in particular began to harass Fatal Ascension, a CFC alliance. Things became heated when HBC ‘Head Diplomat to the CFC’ Bring Stabity stated boldly to a CFC Senior Diplomat that Test’s ultimate goal was to destroy Fatal Ascension in such a way as not to arouse the sleeping giant of the north – Goonswarm.

 
This resulted in repercussions. The shared Jabber channel between Test and the rest of the CFC allies was disbanded. In response, Montolio (leader of the HBC) kicked all Goonswarm accounts from the HBC’s IT infrastructure, a move more than a little reminiscent of closing down one’s embassies or ejecting all foreign dignitaries. Goonswarm, however, seemed inclined to shrug this off and carry on. However, Montolio wasn’t having it.

 
Instead, he embarked on a short and vicious propaganda campaign, seeking to unite all non-CFC entities in a Great War Against The Tyranny of the King in the North. There was one small hiccup to Montolio’s plan, however: Pandemic Legion. PL enjoys a special symbiotic relationship within the HBC. Though not the formally recognized leaders of the coalition, PL holds most of the HBC’s supercapital military force. PL fleet commanders hold the reins in wartime and PL holds no sovereignty, allowing them to operate more or less at will. They are not invested in sov infrastructure, allowing them to (if things go south or if Montolio were to piss them off enough) simply walk away.

 
The part where things get somewhat disappointing is where Shadoo, leader of PL, and The Mittani, leader of the CFC, sat down to hash things out. It was swiftly agreed that no one wanted to participate in actual sovereignty warfare, for the simple fact that its core mechanic involves not fighting people, but shooting stationary objects. The sovgrind is literally so boring that it stopped what would have been the greatest war in MMO history from going forward. I have no doubt that if sovereignty did not involve the deployment and destruction of structures as its core mechanic, PL would gladly have let Montolio rally the troops forward unto destruction.

 
Shadoo informed Montolio that actual sovwar would not be happening. Instead, a reset of standings and some essentially ‘for lulz’ fleet combat would be the extent that hostilities would escalate to. Montolio did not take this high handed declaration well, conducting a bit of a verbal slapfight with Shadoo via HBC Jabber broadcasts. This short fight between the formal leader of the HBC, and its military backbone, ended predictably: Montolio has ‘decided’ to take a break from EVE and has handed over the reins of the HBC to a trusted lieutenant.

 
Some may read this story and roll their eyes. Drama llama crap, nullsec politics that you don’t care about, etc etc. However, here’s the part you should care about, reiterated for emphasis on just how silly it is:

 
A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again.

 
This must change. Players often contemplate how to ‘fix’ nullsec in such a way as to allow smaller entities to enter the Grand Game of Sovereignty without kowtowing to the established lords of space. They come up with inventive and outlandish ways to achieve this. However, it’s all a bit unnecessary. If this war had happened, the turmoil involved in it would likely have allowed windows of opportunity to open for small entities to gain toeholds in space, be it from turmoil, lack of coordination, or invitations from the victorious bloc to come hold space.

 
Fix sovereignty, allow the Great Wars of New Eden to actually take place without threatening mass burnout, and voila – nullsec, fixed for all.
(Of course it isn’t that simple, but addressing the core dynamic of nullsec in such a way as to allow more conflicts to happen would certainly be a great start)


  • http://twitter.com/PoeticStanziel Poetic Stanziel

    Paragraph spacing. Learn how to use it. Please.

    “The sovgrind is literally so boring that it stopped what would have been the greatest war in MMO history from going forward.”

    No. Tech greed stopped the war. There have been lots of great wars under far worse sov conditions.

    • http://twitter.com/MarcScaurus Marc Scaurus

      Yeah, some damn plugin strips formatting when a post goes live. I’m working on it.

      As for tech greed – no, not really. If sovgrind was less of a grind, this war would’ve happened. When you reference ‘other sov wars’, let’s think a minute as to what those wars were. Most of them featured alliances that failscaded soon after hostilities were initiated. The war against NCdot was perhaps the closest thing to a contested war, and even that ended prematurely and involved an entity a magnitude of size smaller.

      The last real Great War involved those who made the decision not to pursue this war. Their experience directly affected the decision to do a reset + NIP.

      • goodluckwithCSMyouretard

        No, you’re actually a fool, and Poe is right. (Goddamn it pains me to say that). It’s simple. All of the entities involved have engaged constantly in sov warfare. Its not the sov system. Just tech, specifically PL’s tech.

        • http://twitter.com/MarcScaurus Marc Scaurus

          Yes, I’m sure the guy with zero access to any involved parties (except from the signs of his post, perhaps Montolio) and a proven inability to do anything but spout ill informed opinions is 100% correct.

          Before anyone goes getting their feelings hurt, I have great respect for Poetic’s ability to recreate the Rush Limbaugh effect in EVE. No sarcasm at all, it’s genuinely entertaining.

      • http://twitter.com/PoeticStanziel Poetic Stanziel

        And those failcascades were sov grinds without fights.

        A Test/Goon war would be sov grinds with the fights.

        Yet, your leadership walks away from the latter, the exact sort of sov fight they’ve been clamouring for, for well over a year.

        • http://twitter.com/MarcScaurus Marc Scaurus

          Who has been clamoring for a year+ long sovgrind? Certainly not the leadership.

          Goon line members were burnt after NCdot. How do you think the prospect of a sovgrind war that would easily (if actually contested) last 4-5x longer sits with people who just did a bunch of smaller campaigns the previous year?

          If you think it through, as well, where is the benefit to Goons to forestall this war, if not to spare mass burnout? Oh no, we get to take PL’s tech moons? Woe is me, we now own 70% of null? Because unless you think HBC would win, there is no downside to this war for Goons.

          There is nothing but downside to grinding sov for months on end against a foe just as ~special~ as your own.

          • mr man

            As someone who actually lives in null and is a part of the CFC I’m going to agree with Marc here.

            We’ve been grinding sov since the Branch about a year ago and I’m getting a little sick of it personally. A massive war between 70% of null sec sound awesome but what would actually happen is that we would spend more time shoot structures than people. Or repping structures. Or sitting on a titan while someone else shoots or reps the structures.

            I know people love to chuck on the tin foil hat and cry about tech and rmt and how it’s all a giant conspiracy but the reality of the situation is that the mechanics make it hella boring and not fun and we would rather do something else.

            But who knows, maybe after a few months break we will go to war war and many super capitals will die and it will be epic. Or maybe not.

  • Chanina

    At least we can say that the year is young. If we don’t get war now, we might get it later. Sooner or later this large structures will fall apart by one reason or the other.

    • http://huginn.co/ Marc

      I have no doubt that this will simply become more fodder in each side’s justification folders for a future war, when sov is addressed by CCP.

      • MaxD

        Let’s be honest here. I see all this whining about ‘grinding sov’. If we were just talking about 4-5 systems, this would not be such a big deal. These alliances are huge, and to be honest it SHOULD take a massive effort to destroy one. If you make taking sov too easy, then you make the destruction of smaller alliances a trivial exercise. Part of the price of controlling massive amounts of space should be that you have to work for months to take it, and maintain large numbers of pilots to keep it. War is hard, and it should be.

        I understand that killing structures is boring, but don’t you think conquering a solar system should take an evening of your time? All the timers and alarm-clocking is most of the real pain of all this; should be streamlined no doubt. However, for example, Solar Fleet + Solar Citizens is 342 solar systems. If they never won a battle it would take months to take all that space. Without timers, you then start getting into time-zone ping pong where fleets never meet even if sov changes hands every day. Maybe they should find a way to cut it to one timer per system just to guarantee a time and place for at least one real fight per system if the defenders choose to contest things.

        Sorry about the wall of text. I just think part of what makes this game so intense are the real losses that can befall you, and real losses should require real effort from the winners.

  • Maxine

    I’m sorry, if you swallowed the BS about sov grind you have no business being anywhere near the CSM. As all things, it was about the money.

    • http://huginn.co/ Marc

      If you swallowed the BS about this solely being about tech, you have no business near a comment box.

  • http://twitter.com/AzualSkoll Azual Skoll

    Diplomacy is exactly what halted it imo, game mechanics were just part of the message. It’s completely true that grinding stations is boring, but that’s been true for a long time. It is, however, *exactly* the right message to send to a coalition who’s recently been grinding sov against a mainly no-show opponent if you want to sway opinion in that coalition against a war.

    Combined with a well executed PR campaign aimed at TEST leadership and the unspoken threat of losing tech moons, that formed a fairly good argument to erode support for the war.

    To be clear, I wholeheartedly support improving sov mechanics and completely agree that the current implementation is unfun, however I sincerely doubt that the war would have been avoided had there not been diplomatic pressure brought to bear too (explicit or otherwise). The prospect of a sov grind was just a very convenient piece of ammunition for the diplomatic arsenal.

    • http://twitter.com/MarcScaurus Marc Scaurus

      Thing is, this would presuppose that the Goons feared losing enough to de-escalate the situation. I don’t believe that to be true. If invading space and taking sov away from someone else was easier than it currently is, having knowledge of most of the parties involved, I believe this war still would’ve happened.

      Goons would see the growing threat to the south, getting ever more belligerent, and put their boot on TEST’s neck before they could gain any more power. PL would see a chance to have more tech than they do (though they are swimming in ISK, to use Grath’s words) as well as a chance to dust off their Titans for some serious brawling. And TEST was obviously already on a war footing.

      The fact that the people who de-escalated the situation all potentially had something to gain, more so than lose, if they won this potential conflict leads me to believe that when they throw their hands up in a shrug and say ‘sovgrind is too much :effort:’ and decide to do some RvB action instead, it really just is the sovgrind.

      Would losing Tech be a concern for PL? Of course it would. However, with more manpower and more quality FCs than Goonswarm, they would not be crazy to think they could win and gather even more Tech.

      Was diplomacy used to bring this all under control? Of course, how else do the details of a reset + NIP get worked out.

      But I still maintain, knowing what I do, that the mechanic of sovgrind more than anything else forestalled this war.

      • Powersv2

        Goonswarm has lost all of it’s shit plenty of times mainly due to incompetence (paying the bills, robbery, etc)

  • Powersv2

    As a goonswarm federation diplomat, I can tell you that we didn’t want to grind regions. We did want to troll all of eve with the prospect of war, and then take it away.