So today CCP dropped an official name on the upcoming summer expansion. Eve Online: Inferno promises lots of vague things that we are assured will be awesome (though amazingly they stayed away from actually using the word ‘awesome’). Right now all we can do is speculate on the exact nature of the expansion. FanFest is around the corner, which I’m sure will give everyone plenty to talk about regarding all things CCP.
What we do know is this: Faction Warfare will be addressed; War Declarations are getting a revamp; and there will be new modules. I can’t wait to see what the specifics are, but until then here are some predictions.
Of course, I’m no Nostradamus so take this with a grain of salt, but it seems to fit the announcement from the devblog, the recent round of FanFest emails sent out just today, as well as prior hints delivered via the horrifically vague CSM/CCP Minutes. The only one I’m really iffy about is Crimewatch – whether it will fit into the Summer release or be pushed back to the Winter expansion depends a lot on how much buggering CCP intends to do with it.
Furthermore, it is a pretty safe bet that the winter expansion will deal almost exclusively with Sovereignty. After their six month beta test with Faction Warfare, CCP will feel confident enough to deploy yet another sovereignty mechanic to the populace. In addition, Dust 514 will be out around this time in all likelihood, which as we all know will have a lot to do with whatever new sovereignty mechanic comes about.
What is really interesting is that we can see that CCP is sticking to their ‘FiS First’ ideology, adopted after the Summer That Shall Not Be Named. We can also pretty plainly see what their priorities are for Eve Online for the next year: War Decs, FacWar, and Sovereignty. Lowsec will not see any major changes this year (not counting FacWar), but neither will we have to put up with huge amounts of NeX Store/Aurum crap (that will come next year).
It also means that when it comes to CSM7, any candidate you cast your vote for should be able to properly address one or more of these concerns. We could pack nothing but pirates into CSM7 and it wouldn’t matter – this is the batting order for CCP in 2012. So why not elect people that can actually help CCP?
This brings me to the subject of endoresements. They seem to be all the rage this week, so later this week I’ll be releasing mine. I have three votes in this election, so I’ll be selecting three candidates I think you should vote for. However, I’ve decided not to split my votes – it’s winner take all on this blog, and I think the winner will surprise you.
Fly Smart,
Marc
Thanks to a rather hectic weekend I didn’t have any time at all to pew things, though apparently Suleiman over the course of the last week has been kicking the teeth in of all the things in Syndicate. Sad I missed the rampage, though of course there will be others. However, I haven’t got much else to write about than out of game happenings – so I’ll just do that.
Last Saturday Voices from the Void recorded Episode 36, the first in a series of three episodes that would feature CSM7 candidates in a ‘1v1’ format. If you aren’t listening to anything else, you should definitely cruise over and check it out. On the show we had Kelduum Revaan, E-Uni CEO, and Hans Jagerblitzen, the Macchiavelli of Faction Warfare.
Unfortunately I didn’t get to ask half of the questions I had lined up for both the candidates because of time constraints. Some of the ‘harder’ questions were left unasked and so I felt like things were left somewhat incomplete – however, that being said, having the candidates on for the whole show and then dedicating a significant portion to quizzing and confronting them on various items was a lot of fun and helped me make my decision, I think.
The next 1v1 will feature Mike Azariah and Alekseyev Karrde. I’m really looking forward to it and hope we can provide some more good insight into the people behind the names of these two candidates. Maybe we can get a live rendition of Aleks singing Click Lock? Dunno, but I’ll try.
In more general CSM news, I’m getting the general sense that what was true just a month ago is maybe not so true anymore. In particular, the feeling in the community that most of CSM6 would cruise to reelection. It seems several candidates are really eager to get their messages out and rally back some votes that could be lost to energetic newcomers like Hans, or established Eve community names like Aleks and Kelduum. With a slightly smaller contingent of the CSM actually getting plane trips to have face time with the devs at CCP, every vote counts.
Hell, even The Mittani’s PR machine is in full swing, with Goons coming out of the woodwork to give what are delightfully being called by forum experts ‘verbal blowjobs’, though given the format I think ‘literary blowjobs’ may be more appropriate. Could Mittens actually be concerned that his position as King of Space, er, Chairman for Life is in danger? You may scoff at the idea, but it was not long ago at all that a prominent voice from lowsec was Chair(wo)man of a CSM (<3 Mynxee), and Mittens’ confirmation as Chairman is no longer a sure thing.
Time will tell – but this much is certain. CSM7 is off to a very fun start, and they haven’t even been elected yet.
Vote Smart,
Marc
Blog Banter 33: The Capsuleer Experience
Like mana from Valhalla (yes I know I’m mixing my religious metaphors), the latest Dev Blog by CCP Legion asks questions which make for perfect Blog Bantering. To quote him “…we want to make the first days, weeks and months in EVE enjoyable and not just something ‘you have to plough through in order to get to the good stuff’” and the newly formed Player Experience team will focus on “…where and why people lose interest in EVE…”.
“We invite you to pour your heart (or guts) out and tell us what you think is good or bad with the current new player experience and what you think could be done about the problems.”
Last year I embarked on a somewhat ambitious task – create a new character and go straight to piracy. The point of it was to try and get a sense of whether going -10 right off the bat is viable without the aid of alts. Unfortunately, RL cropped up and I haven’t been able to finish that particular endeavor, though it is still very much on my mind.
However, what I did get done was the NPE (New Player Experience). And what I found wasn’t that great. The first five to ten minutes of a brand new character’s experience was really refreshing. Whoever did that bit should get a raise and a high five. It was interactive, it was ‘real’ (in the sense that it didn’t make use of Civilian mods but instead gave you real Tech 1 modules right off the bat), and its conclusion was spectacular (giving a new player a glimpse of the wide range of ships that a given race can fly).
Then I embarked on the Military and Advanced Military tutorials. Even today I can find a little rage about that experience. It was, in a word, awful. Over the course of the Military tutorial I ran into several discrepancies, quoted here from The Malukker Project Part 1:
And that was before I had even finished that small arc. I’m a fairly level headed guy – I don’t rage quit (often) and tend to take things with some equanimity. However, this experience was so bad I logged before finishing the Military arc.
The next day I picked it back up, determined to finish the Military arc and do the ‘Advanced Military’ bit. The ‘Advanced’ tutorial was relatively newer than the old one, so I figured perhaps it would jive better with the initial ‘total newb’ experience. It didn’t.
In fact it contradicted the first five minutes more than the regular Military tutorial did. At the end of this I had lost a lot of the motivation to even finish the Malukker project as a whole. If this is what a new player has to go through when they start Eve, it is no wonder there is a limited growth in the game.
Now, on to how I would fix it. First, I would make everyone on the new NPE team actually play the current NPE. There is no way to express how disjointed and confusingly redundant the NPE is without actually playing through it. I would encourage them to take notes throughout the process, as I did, and see where the whole thing can be streamlined.
Despite my disgust with the overall experience, I think several parts of it are quite good. The concept behind the ‘Advanced Military’ tutorial being something of a beginner’s course in PVP is a good one – the execution is what sucks. Rename the tutorial to PVP and focus on making it a bit more reflective of actual PVP.
The first five minutes, or ‘Total Newb’ tutorial as I have dubbed it here, should set the bar for the rest of the tutorials. Make it engaging, make it lively, and show us some cool stuff. After all, this is the first impression of a game that, if a player can take an interest in it, will have them hooked for years. Show them even more cool stuff along the lines of the racial fleet displayed at the end of the Total Newb tutorial.
Greater emphasis on the skill queue and certificates would also be great. Making characters start off with more basic skills would also be good. I don’t think a character who wants to mine would really care about having Propulsion Jamming to two if it came free at character creation. There are lots of little tweaks that could be made not only to show off the engine of Eve, but also make those first baby steps really enjoyable.
In closing – you are close to the mark with the first five minutes, CCP. Make the first five hours achieve that same level of immersion, engagement and coolness. Maybe then you won’t have so many people try Eve and quit it on the same day.
Fly Smart,
Marc
Fakeedit: If you want to read my in depth impressions of the current NPE, check out these two links:
Malukker Project Part One
Malukker Project Part Two
…if your idea of happy is blowing shit up. Turns out Twin Turbo (aka CCP Diagoras) was not ignoring me. Instead, he was marshaling his army of spreadsheets to churn out my requested information. Here it is: Total Kills by Security Status Group for 2011.
At first glance this is just absolutely flabbergasting. How in god’s name did Nullsec not have a majority of PVP in Eve? However, upon further review of the events of last year (NC falling, various alliances failscading, then towards the end of the year the Great Lull where everyone spammed ‘Winter is Coming’ and bided their time before launching massive campaigns) it makes a little more sense. There was a lot of flux and uncertainty in nullsec, meaning that many major PVP entities either took holidays or refuge in lowsec. The infamous image of PL Motherships hotdropping six Tuskers in Frigates is indicative of this shift.
However, it still is pretty stunning. Here’s a graph demonstrating the number of player accessible systems in Eve, broken down into sec status groupings (BIG GIANT DISCLAIMER: Everyone has different numbers on this. I’ve asked Johnny Turbo for the no-shit numbers but am still waiting):
Okay, that’s not too surprising. Wormholes make for a massive chunk of systems but really, wormholes don’t count (just kidding Two step, I really liked Clarion Call 3 trolololol). Anyways, high sec seems to be a little smaller than I had previously thought, but the distribution of space is fairly straightforward. Note that lowsec, while accounting for nearly 30% of all PVP in 2011, occupies only 10% of the game’s geographic space.
Now, though, we play with the numbers a little bit and come up with this statistic:
Yeah. Need we say more? Lowsec really is a gigantic Fight Club. Some argue that it should be MORE of a Fight Club (I was one of them until this morning). However, I think this says all that needs to be said. Lowsec is the deadliest space in this game. Take that you damned ‘nullsec is elite pvp’ adherents. I think lowsec residents can take a little more pride in these numbers. Granted, we don’t deal with bubbles or Titans ERRYDAY, but we have our own tribulations to overcome (GCC, Sentries, etc) and seem to be doing pretty well.
Also of note: on a per system basis, Nullsec is SAFER than High Sec. Just barely in 2011, and I’m sure the new numbers will reverse this, but the fact that they are statistically identical on a per system basis is pretty sad imo. Nullsec needs to be just a tad bit more dangerous – say, by an order of magnitude.
Anyways, just a followup on the last post using 2011 numbers. I thought it was interesting at least – maybe you will too.
Fly Smart,
Marc
Everyone’s favorite disseminator of statistics, CCP Diagoras (aka John “Twin Turbo” Turbofield), loves to spam #tweetfleet with various number porn things like the number of combat probes vs. core probes built in a given month, or the velocity with which 7 million missiles can impact the sun, or the number of Spartans required to withstand all of nullsec combined at Thermopylae, etc. The greatest part is that he often takes requests, so I made one yesterday:
@CCP_Diagoras How about kills by sec status (high, low, null) for 2011 and Jan 2012? (may have been done already) #eveonline
Unfortunately, he ignored my request for 2011 stats, but did provide 2012 stats. Here they are below, in wonderful pie chart form:
I have to say I was a little surprised. With high sec being fantastically larger and apparently plagued with griefing and wardecs (if the whining is to be believed), the fact that lowsec absolutely trounces high sec in PVP losses is a bit at odds with the anecdotal evidence that abounds. Especially given the next graph:
This compares, side by side, the population percentage resident in each kind of space and the percentage of kills occurring in that space. It isn’t really surprising to see that most PVP kills are generated in nullsec – after all, 20% of the player population lives there; it makes up something like 45% of the known universe (not counting wormholes); and this is where all the major fleet engagements in the game tend to take place (the reason why TiDi was invented, etc etc).
What is surprising, though, is how slim a majority nullsec holds. For being the ‘main conflict driver’ in the game, 52% is a bit underwhelming. Especially when compared to the poorly iterated, poorly designed scum bucket that most people think lowsec is. Lowsec, while only consisting of ~8% of the player population and a similar number of known systems in the universe, accounts for over a quarter of all PVP kills. Talk about fighting above your weight class.
Now, I’m one of those people who thinks that lowsec isn’t necessarily broken – it just needs some love. But imagine what would happen if lowsec did receive some love. Either by drawing more characters out of the high security safety bubble for good old fashioned PEWPEW or by attracting bittervets from the Sov-orientated nullsec, you would have to predict some kind of increase in those PVP numbers. What a fantastic sight that would be.
I also think that this helps alleviate the ‘lowsec doesn’t matter as much as anywhere else’ argument that seems to always crop up. True, lowsec’s geographical footprint is small. True, not that many people live here full time. However – it is clear from these numbers that people like it here. Perhaps they would even stay out here if you spruced the place up a little? In a game driven by conflict, you have to look at these numbers and wonder: how much better would Eve be if lowsec got some love? I think quite a lot, and for more than just us nasty piwates.
Fly Smart,
Marc